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 Post subject: 4th Ed DND battle ramblings
New postPosted: Wed Jul 29, 2009 6:05 pm 
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Alright so I got with a group of guys here and finally decided to give 4th edition a chance. I expected maybe a few minor changes but for it to be mostly the same as DnD 3rd, like 3.5 was pretty much 3rd. Well there has been quite a few more changes than I expected, and all for the better!
First off you have Evocations now instead of just abilities. Your Evocations are either Daily, Encounter, At- Will, or Special (all special rules will be explained in there description Dialogue). Evocations are what you use for your character to utilize abilities.
An example would be if my barbarian gets initiates combat. Which BTW starts out in the normal order of establishing where everyone is, followed by initiative rolls. Which is where one thing changes, to almost everything in 4th you add half your lvl. So into your initiative which used to be Roll+ dex mod, is now roll + dex mod + half your lvl. Evening the odds and making it much more believable that a high lvl character can accomplish what trained low lvl characters cant. Yea the 20th lvl wizard hits for more damage then the first lvl fighter! But back to the battle....
So initiative is rolled, for explanation purposes we'll have example characters; Keg the barbarian, and Hotfoot the kobold. Kegs initiative is 18, hotfoots only 5. Keg gets to go first, he can do standard actions (like making an attack, casting spell etc.), a move action (moving), a minor action (pulling weapon from sheath, picking up an item), or a free action (dropping something, speaking a few sentences). Much of this is similar to 3rd, so no major changes here. To note though now you get a standard action, a move action, and a minor action on your turn, which may be substituted for a "lesser" action (a may drop my standard action for another move action, or drop my move for a minor, etc.) .
Keg has decided to make an attack on the kobold. So he uses his move action to move a full 4 squares (goodbye feet system, physical speed is now just in squares), no more 5 foot step, attack, and sit anymore either, move your full speed! Keg is now in the square next to hotfoot, and decides its time to act! Keg flies into a barbarian rage utilizing his at will evocation of devastating strike. This has now changed too, at will evocations can be used just that At-Will, but most tell you they count as a standard action. Devastating Strike doesn't increase strength, con, and attack like a regular rage, gone are the days of super strong barbarians getting massive strength bonus when angry. Devastating Strike lets Keg hit hotfoot for 1W + 1D8 + str mod. 1W means what your weapon damage is, so if he went into another rage (yeppers rages are chosen, all rages are different, and you can use some rages as much as you like, you dont have to save them for the special moments anymore), that did 3W, then he would simply role 3 times the damage for his weapon.
Keg is equipped with a non-magical greatsword. He first rolls to hit Hotfoot, so it is a D20 + 1/2 lvl + ability mod (str for him) + any misc bonus's. Keg rolls a 19, which would have been a critical hit with a greatsword for 3rd, but in 4th you only get a critical when you roll a 20, and no need to confirm it just is a critical unless.... You cant normal hit that target anyways. So even had keg rolled a 20, against a dragon with an AC of 40 too bad no crit for him, but criticals always are considered a hit regardless of AC. Kegs attack is 24 (19 roll + 1 keg is lvl 2 + 4 str mod). 24 is a solid hit against Hotfoot, Keg rolls damage but it is a poor roll and he only does 11 damage ( 5 for weapon + 1 for the D8 of the devastating strike + 4 str mod + 1 1/2 lvl).
Hotfoot is now considered "Bloodied" that is his hit points are less than half his total. Bloodied can be a good thing depending on the character, a Bloodied barbarian might get stronger (via a certain rage) , but for hotfoot this isn't good. Hotfoot decides to use a healing surge. All characters get healing surges, which are points determined by your class, lvl, and con. A healing surge heals your character for 1/4 of his total hp. So out of hotfoots total of 18 hp he will gain 4 (round down). So hotfoot adds 4 to his current 7, putting him at 11 hp. He can now take a move action, and a minor action. Hotfoot decides moving would be bad as it would give Keg and attack of opportunity as he left kegs area. So hotfoot decides only to use his minor action *in draconic* "Someone come help biggies coming to get us!" Hotfoots friend sleeping nearby hears the yell and spends his turn getting up, as he was prone (no change there).
Kegs turn has come around again. He saw how much he injured hotfoot on his last attack and because devastating strike is an At-Will rage does it again. This time he hits and rolls well, doing 10 weapon dmg, and then adding the other mods puts hotfoot well below 0. Nap time for Hotfoot.
Suddenly Keg spots Gingerhead another kobold charging out of the bush's 30 ft away. Gingerhead is carrying a short spear and makes an attack against Keg (nothing new to report here same as already explained). Gingerhead hits, and keg takes 5 damage.
Keg decides that these miscreants are barely worth his time, but as devastating strike is at will it is better for him to do that than make a standard attack. He hits Gingerhead doing 13 damage.
Gingerhead standing next to his sleeping buddy decides to get serious. Gingerhead is a shaman, and decides he needs to use his daily evocation, Wrath of the Spirit World.
He decides first to use his minor action, and call forth his spirit companion (a komodo dragon, that looks ghostly and has no actual physical being), in the square next to him. He then uses his evocation, keg gets a will save, but fails. Angry spirits lash through Kegs mind causing him to take 3d6 + Gingerheads wisdom modifier, for a total of 12 damage, and also knocking keg prone. Keg has now taken a total of 17 damage, his HP total is 34, so he is considered Bloodied.
Keg spends his turn getting up and dusting off.
Gingerhead wants to take no chances with keg he decides to use one of his Encounter Evocations and does Call to the Ancient Defender. Keg once again gets a save, but fails. Keg takes 10 more damage. Keg would normally be at 7 hp right now, but once he became bloodied his half-orc resilience kicked in and gave him 5 extra hp (racial specialties are much more prominent in 4th, and there are no more penalty's to abilities, bonus's however still apply). Gingerhead still has a move action and a minor action to use. As his minor action he calls upon the healing spirit, another one of his at-will evocations, healing hotfoot for 6 dmg.
Keg admiring Gingerheads quick thinking and will to survive none the less decides its time to end the battle. He goes into Rage Drakes Frenzy (his daily evocation), attacking Hotfoot. Rage Drakes Frenzy gives him a +2 against bloodied targets (such as a kobold at 1 hp, laying on the ground) Rage Drakes Frenzy also does 3w damage, so keg rolls 6D6 damage, turning hotfoot into a pile of gore. Rage Drakes frenzy has a special that gives keg a free attack after reducing an enemy to 0 hp. Keg has another ability that needs a trigger, the trigger is reducing an enemy to 0 hp. Keg now uses Roar of Triumph as a free action. Gingerhead is shaken to the core and recieves a -2 on all defenses until the end of Kegs next turn. Keg now attacks Gingerhead. Attack is rolled normal, and gingerhead takes 7 dmg.
Gingerhead sensing Kegs anger and being considerably shaken is debating what to do next. He decides it is best to play defenseively and has his spirit companion (the komodo) execute a Protecting Strike. Keg takes 5 dmg (1d8 plus Gingerheads wis mod of 2). Plus Gingerhead gains 2 temporary hit points (con mod) feeling safer with his companion. Gingerhead then uses Healing Spirit on himself healing for 4.
Keg amazed that this puny little squishy is giving him an trouble becomes angry using one of his Encounter evocations of Avalanche Strike (3w dmg, anyone gains a +4 on attack rolls against you until next turn). He's also so angry as to use his racial ability of Furious Assault (your attack deals 1w extra damage). He rolls and hits Gingerhead, who will now take 4w (8D6) weapon damage plus str mod. Gingerhead takes 31 damage, and is now undiscernible from Hotfoot.

So overall 4th ed has given better racials, and race does count for alot, everyone has more HP, so sensibly everyone does more damage (dont know alot of lvl 2 chars who muster up 8D6 damage, something Keg could do at lvl 1). 4th Ed isnt bad, just different. Which is something I think I was ready for after years of playing 3rd, and 3.5.


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New postPosted: Sun Aug 02, 2009 9:11 pm 
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I've played 4th and liked it. I never did play 3rd or 3.5. I made a Elven Paladin, wait for it, named LEEROY JENKINS!!! And yes. He lives up to the name. I used a Daily power in one game and plastered the walls with a bad guy that hadn't even taken damage. I did 3D10 damage with it.
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New postPosted: Tue Aug 04, 2009 7:28 am 
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I can't speak from experience (haven't played 4th yet), but it almost seems like the trend over the years from the originating cult classic to the most modern version is to accumulate ever increasing handfuls of dice. Is this the case or is there actually a justifiable reason for the changes aside from a poor marketing ploy?
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New postPosted: Tue Aug 04, 2009 8:32 pm 
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I haven't played earlier versions but it was easy to learn and get playing. Wether I found it easier because I've played star wars RPG or not I'm not sure but seems to be a very streamlined and easy to play game. It is simpler then SWRPG. That much I do know.
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New postPosted: Thu Aug 06, 2009 2:37 am 
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Well there are a few things i do like and a few i dislike about 4th ed. One thing I do like is how other than feats they give most melee classes more customizable options. The thing I dont like is how they take away options from some of the caster classes. Gone are the days where a mage meets another mage and they duel rattling the ground with their spells, counter spells, protective magics, summons, and elemental blasts. In fact 2 mages could hardly even have a duel anymore, theyd just be shooting offensive magic at eachotehr the hwole time (boring). As for the dice increase, well yes and no. I can say in all the yeers ive been playing Ive had very few characters who could do 8d6+1d8 weapon damage as a first lvl character (well technically in 3.0 you could be a human fighter, take mounted combat, trample, and i think it was ride by attack. Then use your starting 240 gold to purchase a horse and lance, thus being able to do 4D10, but i digress ). On the other hand I have been looking at some of the higher level things in 4th, and they are very sad. For example at lvl 29 as a barbarian I get 1 new daily evocation. As a lvl 29 barbarian one of the better evocations available is Rage of the Primal Beast...you'd think this would be a world ender, splitting planets, possibly planes. But whoa would you be wrong it does 5w dmg and an ongoing 10 dmg to the target every turn thereafter...seriously....5w weapon dmg, when at first lvl i get one that does 4w weapon dmg....oo 10 ongoing dmg (save ends).....10 seriously to a lvl 29 mob...you see the point now dont you? How about a lvl 29 sorcerer? Surely if anything a spellcaster could rend the universe, o wait his daily is Endless Acid, which does 1d6+ cha mod dmg, and an additional 15 acid dmg per turn...seriously....o wait that very young dragon is immune to acid....so my lvl 29 daily evocation wont do anything?....seriously WOTC you couldnt think of something better for high lvl characters?
IMO yes at lower lvls more dice are involved, but at higher lvls the game makes you want to commit suicide and reroll just to enjoy the low lvls again. You wouldnt believe how many lvl 20 and up evocations there are to give a character +1, or 2 to attack and/ or damage. I mean come on at lvl 20 does +1, or 2 dmg even matter? Any of the previous characters I've ever played above lvl 10, weather in ADnD or 3rd ed would rip apart my chars in 4th ed. Especially any of my casters in ADnD.


(EDIT) As you can see my opinion on 4th ed has changed a bit in the past week


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New postPosted: Thu Aug 06, 2009 10:03 am 
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Well... one thing I can say about 4th ed after playing for 6 hours tonight is dieing is much easier then I previously thought. Alas Keg the 3rd lvl Barbarian is no more after kicking a crate. Well turns out the crate was a well disguised medium, almost small size ooze monster, who got a few good hits in on him, and his comrade (the comrade ran but barely lived, so i dont blame him, and it was only after i had fallen).

After we had finished campaigning for the night i mentioned to my fellow gamers what I thought about high lvls being weak. Thats when we decided to draw up 30 lvl characters and take on a monster. The monster decided was a dragon, an Ancient Blue to be precise. But we were well geared and ready. The DM started the Battle and a few characters got to go first, a few after. Well the first couple turns were a matter of us giving it our all out. Using our daily attack evocations and our encounter ones as well. Not giving the dragon any ground! We hammered hard and fast trying to kill it before i could bust out anything super specil or use all its abilities (we hadnt read much on 4th ed dragons so were a little scared). We thought we were doing so well, surely the creature couldnt with stand much more (our party was hurting). We as players new we had done close to 600 damage or so...how many hit points does this thing have. My turn came around and I decided I was going to end it! I had saved 1 daily, which did 7D6 dmg (lol ya i know pitiful for a lvl 30 character) 43 dmg, alright that outta do it, but no. I guess that 43 damage got it to its bloodied stage (I.E. half hit points) and at that stage they get a free breath attack, which sent our party packing. Now that im back in my room for the night I looked at its total hit points. The dragon had 1290 at the start of the battle.... the average character? 303...so we had lotsa hp....but it had lotsa more. Dragons still get shitloads of attacks too so watch out for an average damage coming your way every turn (they will hit, they get like a +37 or something to hit) of 2D8 + 4D6 + 7D6 lightning + 8 lightning +30 str mods for gore and 2 claws, o ya and you will get pushed 3 squares and knocked prone (which is an average damage of 112, but could possibly go much higher) and since your prone you will spend your next turn standing up...which means he goes again, after 2-3 such turns you are most likely dead. As I play more and more im starting to dislike 4th ed more and more, imo dont waste your money maybe get the books on pdf if you really want to try.


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 Post subject: Re: 4th Ed DND battle ramblings
New postPosted: Tue Nov 03, 2009 1:31 pm 
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I have been playing d&d for a long time now. I originally started playing first edition. then I went to 2nd edition. It took me along time to even attempt to play 3rd..actually 3.5 to be more precise. I have skimmed through the 4th edition books. All I have to say is that this game is designed specifically in mind of those people who just love to role alot of dice. I have not played it yet and I am not sure if I am going to. People are really picky about who they want to play with..or at least that is how it is with me.


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 Post subject: Re: 4th Ed DND battle ramblings
New postPosted: Sat Dec 05, 2009 5:23 am 
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Location: Wondering in my mind, lost and lonly.
hehe I love DnD... it is one of the few things i look forward to... (another would be talkign to my brother more offten :P Bad Whisper, no Cookie) I have played 3 and 3.5 ed. nothing else... i currently have two Charis running for two diff Camps. The Second has yet to offically start. to many ppl taking too long to make there charies... the first is DMed by my father.(yes that is the reason why, I a girl, and my sister and our best friend from childhood who is also female play a mostly male domonated game. witch i might add my Charie not beeing at a game one week ruined the DM's WHOLE game plan and he had to throw something togeather... have i mentioned i rock?? if not.. sorry.. I ROCK!)

DM/Father Refuses to even TRY 4th ed. And so do the other Dm's i have played under... So i see no point in trying to learn any new changes to my Char.

Well thats my two cents... no i didnt read what other ppl wrote.. im sorry its 5:19 am and i have been up throwing up all day long... sorry if that runed anyones appitie... haha... So yeah unless i was in the bathroom i was sleeping and now im wide a wake.. well not really im going to bed when i log off... haha Never drink when your sick... ooh and when you dont know your sick like i didnt... i gues youll find out the next day... DAMN IT! haha

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